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There is an ancient form of magic, forgotten by many and discarded by some. It is the magic of the earth, of the resonance of crystals and gems. Taric's father was a healer in their city, on a world far away. Taric was always interested in his father's pursuits, even from a young age. Despite his burgeoning understanding of herbs, plants, and animal medicines, it was the power of gems that most fascinated the growing boy. It wasn't long before Taric had exhausted his father's coveted library and set out on a path of his own. He wasn't to be a healer, but a defender - one who used the power of the earth to preserve and protect. Quickly, Taric became a wandering knight, renowned across the land. That is, until the day a spell of summoning grabbed him from his home and deposited him on Runeterra. Now, Taric misses his world, though he is happy to fight in the League, protecting all who are in need. ''As Taric's father taught him, every stone has its meaning. For Taric's enemies, they all mean trouble.'' |
| Damage | 58 | (+3.5 / per level) |
| Health | 468 | (+90 / per level) |
| Mana | 255 | (+56 / per level) |
| Move Speed | 315 | |
| Armor | 16.5 | (+3.2 / per level) |
| Spell Block | 30 | (+0 / per level) |
| Health Regen | 1.42 | (+0.1 / per level) |
| Mana Regen | 0.82 | (+0.08 / per level) |
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Imbue - Taric brings forth earthen energy to heal his target. As the magic flows through him he is healed for the same amount. If Taric heals only himself, the total effect will be 1.4X the base heal amount.
Taric brings forth earthen energy to heal a nearby ally and himself for 100/145/190/235/280 (+0.9). If Taric heals only himself, the heal will be 40% more effective. Taric's melee attacks decrease this spell's cooldown by 2 seconds per hit.
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Shatter - Taric is protected by a hardening aura, increasing the armor of himself and nearby allied champions. He may choose to splinter the enchanted rocks surrounding him to deal damage and decrease the armor of nearby enemies at the cost of the aura for a short time.
Passive: Taric gains an aura that increases the armor of nearby allies by 10/15/20/25/30 and increases his own armor by twice this amount.
Active: Taric deals 100/150/200/250/300 (+0.5) magic damage to nearby enemies and decreases their armor by 10/15/20/25/30 for 4 seconds. The aura portion of his passive is not in effect during the cooldown.
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Dazzle - Taric emits a brilliant ball of prismatic light from his gemmed shield, stunning and damaging his enemies.
Taric fires a sphere of prismatic light at an enemy, dealing 20/40/60/80/100 - 80/160/240/320/400 (+1) magic damage (lower damage the further the target is), and stunning them for 1 - 2 seconds (higher stun the further the target is).
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Radiance - Taric emits a brilliant light, healing himself and increasing physical damage for surrounding allied units.
Toggle: Taric emits brilliant light, healing himself for 30/40/50 (+0.2) a second and increasing his and nearby allies' attack damage by 30/60/90 (half effect for nearby allied champions). The cost to sustain Radiance increases by 4/7/10 each second.
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Gemcraft - Taric loves to socket magical gems into all of his weapons, resulting in his melee attacks replenishing his mana for 7.5% of damage dealt.
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