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The vast quantities of magical energy that have been released during Valoran's numerous Rune Wars have scarred much of Valoran. Many remote locales continue to be twisted by residual magic, making them places where few dare to go. The Howling Marsh is one of these places, and the self-appointed overlord of this land is the lich known as Karthus. Some speculate that Karthus was a mage who, in life, was foolish enough to enter the fetid waters seeking his fortune, and that he was forever transformed by whatever dark magic permeates the swamp. On the darkest of nights, Karthus is said to sing the tales of those who have succumbed to the swamp, past and present. ''There's a proverb about death: 'Death is death and will hear no denial.' Karthus nods, knowing the ultimate truths therein.'' |
| Damage | 42.2 | (+3.25 / per level) |
| Health | 390 | (+75 / per level) |
| Mana | 270 | (+61 / per level) |
| Move Speed | 310 | |
| Armor | 11 | (+3.5 / per level) |
| Spell Block | 30 | (+0 / per level) |
| Health Regen | 1.1 | (+0.11 / per level) |
| Mana Regen | 0.8 | (+0.08 / per level) |
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Lay Waste - Karthus unleashes a delayed blast at a location, dealing damage to nearby enemies.
Creates a delayed blast at Karthus' cursor position. After 0.5 seconds, deals 40/60/80/100/120 (+0.3) magic damage to each nearby enemy, this deals double damage if it hits only a single unit.
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Wall of Pain - Karthus creates a passable screen of leeching energy. Any enemy units that walk through the screen have their move speed, armor, and magic resistance reduced for a period.
Creates a 800/900/1000/1100/1200 distance wide wall at target location. Enemy champions that pass through the wall have their armor and magic resistance reduced by 15/20/25/30/35 and reduces movement speed by up to 40/50/60/70/80%; debuff lasts 5 seconds. The wall lasts 7 seconds.
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Defile - Karthus passively steals energy from his victims, gaining mana on each kill. Alternatively, Karthus can surround himself in the souls of his prey, dealing damage to nearby enemies, but quickly draining his own mana.
Toggle Off: When Karthus kills a unit, he restores 20/27/34/41/48 mana.
Toggle On: Drains 30/42/54/66/78 Mana to deal 30/50/70/90/110 (+0.25) magic damage to nearby enemies each second.
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Requiem - After channeling for 3 seconds, Karthus deals damage to all enemy champions.
After channeling for 3 seconds, Karthus deals 250/400/550 (+0.7) magic damage to all enemy champions (regardless of distance).
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Death Defied - Upon dying, Karthus enters a spirit form allowing him to continue casting spells while dead for 8 seconds.
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